Hi! I'm Lars, and this is my old-school 'personal homepage'.
I dabble in programming, music, lunar exploration, healthy life extension and civil rights.
Considering myself a transhumanist and a technoprogressive, I put some of my trust in the advancement and proliferation of certain disruptive technologies in tandem with progressive policies.
During the day, I work with open geodata as a DevOps engineer.
Contact - business:
Contact - leisure:
Based in Copenhagen, Denmark, I have made music and sound design for bands, musicals, video games and more since the early 1990s.
I have played music since the age of 9, mostly piano, but also percussion, lead and backing vocals. I have been in several bands and music projects, from Latin American inspired pop through prog metal and ambient electronica to dubstep. I have also written music for three musicals together with my brother, and some score for an amateur film.
Expanding piano to synthesizers was primarily due to extensive exposure to French composer and musician Jean Michel Jarre from my brother and my cousin. Later, I was exposed to jazz fusion, techno, triphop and death metal in my teens. Newer styles like dubstep and electroswing continue to inspire and awaken my curiosity.
Inspirational sources are many and varied, but I grew up listening to artists such as Jean Michel Jarre, Vangelis, Andreas Vollenweider, Peter Gabriel and many of the pioneers to merge classical Western orchestral tradition with electronics and 'world music'.
Since then, many artists have been added to the list of people whose skills I admire. The nature of the internet allows us all to discover works that would have been hard to access in earlier times. Composers such as Jocelyn Pook, Floex and Shpongle add fresh dimensions to the musical palette.
So here are a few of my audio works. Or rather, the ones I've been bothered to put up.
These musical works are licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. For most people, this means: go ahead and download, listen and distribute as you like. There are some limitations to other things you can do with it.
Bands I have played in...
(me: keyboards, vocals; Simon: guitars, vocals; Sussi: guitars, vocals; John: bass, vocals; Carsten: drums, vocals)
(me: vocals, keyboards, programming; Rune Edberg: lyrics, vocals, keyboards, programming)
(me : piano; Rikke Rønne: vocals; Stig Andreasen: bass, Henrik Lund: drums)
The third instalment in Scott's prog series. Never got a job, but came up with some interesting ideas.
(me : keyboards, cymbals; Scott Voloshin: drums, bass and vocals; Søren Reinholdt : guitars, e-bow) More of a lo-fi one-man project with guests, really. After the demise of Beat Frequency, Scott wrote some songs for a three-song demo titled "The Healing Process". The cover was an 8 yr old kid's drawing of his nurse mother wielding a bloody knife in one hand and a bottle of poison in the other. I played keyboards and a cymbal roll on one track for the demo, called "Just Another War", inspired by the movie Saving Private Ryan. 'Pads, anyone?' ;-)
Various members over time:
- 2000F/Frederiqué (percussion, talkbox)
- Dr. Disk (turntables)
- Hunulven Eva (electric and acoustic bass)
- Tim Driver (human beat-box, toasting)
- Ålekongensmall ladyboy (keyboards)
- Zeuthen (electric bass)
- Strøm (electric guitar)
- The Shermann (mixer, talkbox, TB-303)
- Albert Raft (saxophone)
- Mr. Steve Austin (turntables)
- Martin Winthereik (guitars)
- Jakob Lægdsmand (saxophones)
- Niclas Campagnol (drums)
- Laura Toxværd (tenor saxophone)
Bass Snatchers began in 1997 as the second spinoff from Rytmisk Center, and a totally different one it was. Jazz, dubstep, breakcore, lounge-latin...a lovely mess and mashup of contemporary styles. Probably my biggest eye-opener to date.
Beat Frequency (1997-1999)
Original Lineup: drums (Henrik Lund), bass (Martin Larsen), guitar (Søren Reinholdt), keyboards (me), saxophones (Jakob Lægdsmand), vocals (Scott Voloshin).
A spinoff from Rytmisk Center, I joined these guys for a whole lot of jamming and improvisation (Scott must have over 200 tapes with jams). I guess the main influential roots were King Crimson and their 70's and 80's contemporaries. Long compositions, changing meters, lots of aural spectacle etc. We managed to make one somewhat decent but noisy demo CD, titled 'Clean Enough', before we went into classic band problems: ambition differences, technical difficulties, members leaving or getting kicked out and replaced etc.
The demo CD received quite a good review in LineOut, pointing out that we were skilled musicians, but ought to be more audience-friendly... I guess today I agree, but back then I couldn't see it.
I guess the only piece where you hear a lot of me is 'Mobile Phones' - the Fender Rhodes in the improvised intro and ending and the weird distorted synth/sax polyrhythmic duet in the middle. Scott deliberately mixed me very low in the rest of the tracks.
We did get a few gigs, Eigen's Ballroom, Studenterhuset and even Rust at one point.
Lineup: Drums (me), guitar (Lars Kjeldsen), guitar (Mathias Lægdsmand), saxophones (Jakob Lægdsmand)
The obligatory school band, although far from traditional in tone language or instrumentation (no designated bass instrument). The cool thing was that we respected each others taste and let everyone make their compositions without compromise. My first fully arranged composition, "Marshlights", was written for this band. It has still never been performed publicly or recorded...and maybe it's best that way :-)
Lineup: Me, forgotten drummer, bass player, percussionist and guitar player
I have totally forgotten everything about this band, except for the fact that we were a mostly-percussion band and played some Metallica songs....I played steel drums, marimba, keyboards and various percussion instruments.
I needed a place to store the latest versions of the digital rulebooks for Eclipse Phase. I aim to keep both newest and older versions here for reference and comparison, and so the date of the PDF creation is included.
Note that Posthuman Studios have released the material under a Creative Commons BY-NC-SA license, so as long as you only copy and use it, it 's OK. But please do what I did: buy it as well - we need more RPG stuff of this quality and Posthuman Studios delivers an amazing game!
- Eclipse Phase. The Roleplaying Game of Transhuman Conspiracy and Horror. Core Rulebook.
- Newest version: 4th printing (updated with hyperrefs), 11th September 2015.
- Older version: 4th printing (2nd corrected), 2nd May 2014.
- Older version: 3rd printing, 5th October 2011.
- Older version: 3rd printing, 4th May 2011.
- Transhuman. The Eclipse Phase Player 's Guide. Transhuman is the expanded guide for both players and gamemasters. Package-based character creation ▪ Random life path character creation ▪ Get more out of flexbots, swarmanoids, asyncs, and infomorphs with expanded rules and options ▪ Make better Firewall agents with advice on investigation, combat tactics, espionage and infiltration ▪ Over 30 new morphs, new traits, and new character backgrounds.
- Firewall. Firewall is a secret organization sourcebook for both players and gamemasters. It includes: Details on Firewall 's history, organization, and ongoing operations. : Firewall 's notable people, locations, and internal factions. ▪ Rival organizations, including the argonauts, Jovians, Titanians, and ultimates. ▪ New traits, gear, and 16 sample characters.
- Newest version: Version 1.1, 13th April 2015.
- Panopticon. Panopticon surveys three areas of the Eclipse Phase setting: Ubiquitous surveillance and sousveillance —living in a transparent society ▪ The inner workings of space habitats — and how to hack them ▪ Uplifts and smart animals — their scientific and cultural impacts ▪ plus new morphs, gear, habitat rules, and more!
- Argonauts. Discover the history and secrets of the Argonauts, transhumanity’s foremost scientific organization. ▪ Organization and Politics: Understand the people and policies driving this faction. ▪ Super Science: Learn about Argonaut projects in science and engineering. ▪ Playing Argonauts: See how Argonaut characters bring contacts and expertise to PC teams. ▪ Plot Hooks: Introduce Argonaut NPCs and faction-related intrigues to your campaign
- Newest version: 2nd January, 2017.
- X-Risks. X-Risks details the dangers facing transhumanity: ▪ Over 60 creature and machine descriptions, classified by challenge level. ▪ Information on extinction threats, from AIs and aliens to nanoplagues and wormholes. ▪ Coverage of the TITANs, exhumans, exsurgent virus, Factors, and other hostiles. ▪ New exsurgent virus strains, psi sleights, and xenofungi. ▪ Traps for high-tech dungeon crawls.
- Newest version: 7th January, 2017.
- Sunward: The Inner System. Sunward details the inner part of the solar system, including: The Sun, the Vulcanoids, Mercury, Venus and the Morningstar Constellation, The Ruins of Earth, The Lunar-Lagrange Alliance, Mars, The Planetary Consortium plus new Morphs, Gear, and additional Sample Characters.
- Rimward. The Outer System: A Location Sourcebook for Eclipse Phase. Rimward brings you to the edge of the solar system, including: The Main Belt, Jovian Republic, Jovian Trojans, Saturn, The Titanian Commonwealth, Uranus and the Ultimates, Neptune, The Kuiper Belt, The Autonomist Alliance, New Morphs and Gear.
- Gatecrashing. Exoplanet Exploration: The Outer Reaches of Eclipse Phase.
- Zone Stalkers. Send players to the most perilous place on Mars—for Firewall or for profit! ▪ Perimeter Security: How authorities keep the Zone quarantined—and how to get around it. ▪ Threats: New monsters, NPCs, and environmental hazards to challenge players. ▪ Locations: TITAN facilities, ruined habitats, and denizens' lairs. ▪ Plot Hooks: Reasons to visit the second most awful place in the solar system.
- Newest version: Version 1.0, 9th May, 2014.
- Glory. A starter scenario. 1st Printing, 5th May, 2010.
- The Devotees. With minor changes and errata. 1.0, 21st April 2014.
- The Devotees. 1.0, 8th April 2014.
- Quick Start Rules
- Gamemaster Screen, Back. 5th May, 2010.
- Gamemaster Screen, Front. 5th May, 2010.
Transhumanity's Fate. ▪ Brings technothriller espionage and horror in a world of upgraded humans to Fate Core. ▪ Join Firewall, and defend transhumanity in the aftermath of near annihilation by artificial intelligence. ▪ Requires Fate Core to play.
- Newest version: 1.1, 31st March, 2016.
- Older version: 1.0 (second corrected printing, version 1.4 errata), 9th March, 2016.